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Vu Tran September 24th, 2010

How to create a glossy button icon (revisited)

In our last two articles, we shared with you some major issues about lighting and shadow and gradient and how to bring them into icon design. So this time, based on what we have learned about, let’s pull it off with this little practice in creating a glossy button icon. Just to remind you that we also had a very long article that guides to create a simple button icon, including a small part showing how to give a style to a button icon (located at the end of that article).

Vu Tran September 21st, 2010

Pixel Perfection in Icon Design (revisited) 1

Look at simple icons, you might think it’s easy to create, and you might ask why it’s supposed to do the way we are doing. If you ask whether there was any other way to do, we say “Yes”. If you say, “I know other techniques and what if they can help achieve my desired result”, we will say “It’s okay, too”.

Whatsoever method you choose to follow, please keep in mind that all of your icons should be designed with the same technique, giving a family relationship to them all (involved in color and lighting). The simpler an icon looks, the easier it is to create it. However, to give it simplicity and sensibility, long-time experience is required.

In this article, we continue to deal with some last-but-not-least issues regarded as indispensable post-tasks in icon design: pixelation, resizing, retouching and exporting.

Vu Tran September 17th, 2010

Material, Coloration and Gradient in Icon Design (revisited) 1

As mentioned in the beginning of our last post, we had to cut the old long article into small and separate subjects for easier discussion. So today, we are going to continue to get back and dig into other essential aspects that have hugely significant effect in our icon creation: Material, Coloration and Gradient. This topic has been revised and updated as well.

Vu Tran September 15th, 2010

Lighting in Icon Design (revisited) 3

Lighting in Icon Design (revisited)

“Lighting in Icon Design” was one of the topics we posted three months ago in a pretty long, multi-topic article. We had thought that it might be more convenient for readers to snatch various but relevant topics in one article. However, that was when the blog was in the old theme. Now, with the new clothes and an improved playground for discussion, the blog should be filled with less topics in one article to make it easier for us and our readers to exchange and control opinions. So, we decided to split the old article into each separate subject and, here it comes back again with a little bit updated and revised topic: Lighting in icon design.

In this article, we are going to share with you some aspects of lighting and how to make it fruitful to our icon creation. Meanwhile, there are some new techniques in term of lighting we hope you will discover, too.

Vu Tran September 3rd, 2010

Perspective in Icon Design – Part 2: Know-hows 7

In Part 1 – how to draw a Paint Bucket icon, we mentioned one vital aspect in icon design: perspective. So how can we know or see in what perspective an icon is drawn? How many perspectives are our icons really based on? What are the strong and weak points in taking each perspective into icon design? In this second part, we will take a close look at these issues.